![]() ![]() But even the Sarnak stay clear of the Skyfire Mountains, home to the dragons and Veeshan's Peak. In the west, the remnants of the Sarnak empire roam largely uncontested from the Overthere in the north, through the Burning Woods to their home city Chardok in the west, and south into the Lake of Ill Omen and the Dreadlands. Built among the large trees, the area surrounding the settlement is hostile to its core.ĭungeons: Kaesora, Kurn's Tower, Crypt of Dalnir In the Swamp of No Hope, a large froglok settlement flourishes in the muck and muddy water, flowing down out of Trakanon's Teeth. Some would say it is not wise even now to now venture inside and disturb the Sarnaks within, but adventuring does not come without risks. In the north, the Crypt of Dalnir remains well-hidden and mostly undisturbed. Warsliks Woods is a home to renegade Iksar, goblins, and giants, as well as a great river and surrounding canyons. Nearly forgotten, the ruins of Kaesora lie just a stone's throw from the capital, almost entirely buried under time and sand. True to its name, the Field of Bone is besieged by undead emanating from Kurn's Tower, the great stronghold overlooking the plane. While hostile to outsiders, young Iksar can venture with some safety into the surrounding Field of Bone and Warsliks Woods in the west, and into the Swamp of No Hope in the south. ![]() The Iksar maintain what's left of their rule in northwestern Kunark from their capital, Cabilis. Iksars will find the whole world united against them, in Kunark and beyond, and will want to hold fast to their capital, Cabilis. Good-aligned characters will find some respite at the outpost in Firiona Vie, while evil-aligned characters will find a more anxious haven at the outpost in The Overthere. Visitors to Kunark will want to come well prepared and well stocked, because outposts and friendly havens are few and far between on the ancient continent. Even now, remnant tribes of the regions many fallen empires continue to battle each other and the soon-to-be-arriving Norrathian adventurers, including the Iksar, Goblins, Sarnak, and Dragons. Kunark itself was known for it's truly massive open world zones, clever dungeons, and the multitude of ruins littered about the continent, nestled between dense jungles, lakes, and high mountains. The expansion also raised the level cap from 50 to 60 and introduced an Epic Quest for each class. The Ruins of Kunark was EverQuest's first expansion, and it famously introduced the continent of Kunark and the Iksar as a playable race. ![]() Take a moment to refresh your memory on what this expansion brought to EverQuest in this progression primer! The Ruins of Kunark expansion is set to unlock on the new Agnarr PoP-Locked Progression Server on August 16, 2017. ![]()
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